[Meanwhile, out at sea...] [Aaron and TJ decided to split up away from the sniper threat and take an alternate route. While trying to scout if the way was safe, they discovered it was decidedly, uh, not.] [While swimming away from a mysterious movement in the water, the two managed to only swim towards ANOTHER of the same. And this particular one managed to grab hold of Aaron's leg. And maybe it's the darkness, but the funny thing is Aaron *still* can't see anything. But he sure can feel it.] [Start of secondary file.] (And init roll in here too.) d6+6 * Dicesuke throws the bones for Aaron (d6+6) and gets a natural 2 for a result of 8. 1d6+6 * Dicesuke throws the bones for TJ (1d6+6) and gets a natural 6 for a result of 12. [TJ, !Shark1, !Shark2, Aaron. Note that !Shark1 is the first one you evaded and may still be some distance from you.] [TJ. Awareness roll first.] (And !Shark2 is the one currently grabbing Aaron's lag, and he is convinced is actually Shark2? ;p) (leg, not lag) (Right.) (Though he could grab his lag too. These are secretly lag monsters.) (I blame them for the problems I was having in FFXI earlier, then. ;p) 2d6-2 * Dicesuke throws the bones for TJ (2d6-2) and gets a natural 5 for a result of 3. (Made that by a mile.) (Actually, I should blame having a nearly-full alliance of people trying to run around in a really small space. ^_~) [TJ can still see the movement in the water. So he knows about where they are.] (By the way, make by 2 means you can see the one closest to you. Make by more than that means you can spot them both.) (Make by less than 2 means you can see it blurry, so there may be a penalty to hit.) * T.J. grabs Aaron by the torso, not the arms, trying to pull him free of whatever's got him. (I made by way more than 2.) (Uh, actually just misses are that.) (I know. I'm just describing at first for future reference.) (And gimme unarmed attack.) 2d6 * Dicesuke throws the bones for TJ (2d6) and gets 12, a CRITICAL FAILURE!!! "Sorry, I don't take bribes. No, not even chocolate. No, not kinky sex acts, either." (Made! Wait, no.) (Oh, this is going to be interesting. ^_^) (Sorry.) [TJ goes for Aaron's legs. No wait, torso! Torso! Too late. TJ starts to drag down Aaron down.] (Aaron's at a +2 for his next action.) Are you trying to help them eat me? "Sorry!" T.J. sputters, having gotten a mouthful of water. [Aaron feels a sharper tug on his leg. Unarmed defense (wrestling).] 2d6-2 * Dicesuke throws the bones for Aaron (2d6-2) and gets a natural 7 for a result of 5. (Missed by 1.) (Give me a Controlled breathing roll.) (What specialty?) (Probably not heart rate.) (Holding breath of course. :P) (Hah, awesome.) 2d6-3 * Dicesuke throws the bones for Aaron (2d6-3) and gets a natural 8 for a result of 5. (Made.) (You know, I have *two* characters with substantial levels in that, but T.J.'s not one of them.) (I have one. This is that one. ;p) [Aaron is drug further under the surface, but manages not to choke for breath. It's still further to the surface from him, but at least he doesn't feel like he's starting to drown just yet.] [Aaron's turn.] (drug?) (dragged?) * Aaron holds his breath and tries to break free of the "shark." (Unarmed attack?) (Dragged then.) (And yes.) (...) (I don't have unarmed attack. Wow.) 2d6 * Dicesuke throws the bones for Aaron (2d6) and gets a natural 7 for a result of 7. (Missed by 1.) (Oh, the irony. ;p) (Sorry!) (Maybe you WOULD have had a higher chance of survival without me.) (*laughs* Nah, just makes it more interesting.) [Aaron doesn't break free from the killer grip. TJ's turn. Awareness roll. (and you forgot to do that, Aaron, but since you're just struggling, I'll let it pass.)] (Oh, whoops. Remind me on my next turn, please? I didn't realize it applied to both of us.) (It applies every round. You sillies didn't get the thermogoggles. ^_~) (You're lucky it's in the water, because if it wasn't, you'd be fighting totally blind.) 2d6-2 * Dicesuke throws the bones for TJ (2d6-2) and gets a natural 8 for a result of 6. (Still made, but just by 1 this time.) (Wait, I have Night Vision Goggles. Are they thermo or just light enhancing?) (Minor or major item?) (Minor.) (Light enhancing then. Actually, I'd say thermo are two minors. They're good, but not quite up to major status.) * T.J. kicks out at the creature that's got Aaron ensnared. 2d6 * Dicesuke throws the bones for TJ (2d6) and gets a natural 9 for a result of 9. (Missed.) [TJ's foot narrowly misses the creature. Fortunately, it narrowly misses Aaron this time too.] [Unfortunately, TJ's concentration on the one going after Aaron takes his attention off the other and TJ feels a grip around his waist. Unarmed defense.] 2d6 * Dicesuke throws the bones for TJ (2d6) and gets 12, a CRITICAL FAILURE!!! "Sorry, I don't take bribes. No, not even chocolate. No, not kinky sex acts, either." (This is not my night.) (No, no it's not.) (Wow.) (You behind on your payments again?) (Dicey wants us to get eaten by sharks.) [TJ gets gripped by the unseen force and gripped hard. He starts to get pulled under and, worst of all, goes down so fast he loses his hat.] (Controlled Breathing, TJ.) (*gasp* Not the hat!) 2d6 * Dicesuke throws the bones for TJ (2d6) and gets a natural 4 for a result of 4. (Made that.) (Also: NOOOOOOOO! The hat!) (You know he's got sixty more where that came from_ (A new one will spawn on his head in a minute?) [Fortunately, TJ manages to keep his breath.] [Aaron. Defense roll.] 2d6-2 * Dicesuke throws the bones for Aaron (2d6-2) and gets a natural 4 for a result of 2. (Ha, made that one.) (Ooh, wait, do I have to do awareness first?) (Roll it!) 2d6-4 * Dicesuke throws the bones for Aaron (2d6-4) and gets a natural 3 for a result of -1. (...yeah. I think I made that. By like... eight.) [Aaron actually thinks he sees a human like outline to the ripples in the water. Nope, this isn't a shark. And whatever was coming at him didn't look like a shark tooth, but it cuts through the water, narrowly missing Aaron as he struggles free.] [And it's his turn.] * Aaron is quite relieved that he's not going to be eaten by a shark, although being sliced open isn't terribly appealing, either. He tries to kick at the shape as he backpedals away. 2d6 * Dicesuke throws the bones for Aaron (2d6) and gets a natural 5 for a result of 5. (Made.) [Aaron's foot meets resistance. Whatever it was gets kicked and pushes Aaron further away from him. Double bonus.] (Woo!) [TJ's turn. +2 penalty from being wrestled. Awareness first.] 2d6-2 * Dicesuke throws the bones for TJ (2d6-2) and gets a natural 7 for a result of 5. (Made by 2.) * T.J.'s cheeks puff out comically as he tries to hold his breath. He squirms in the grip of whatever is dragging him down to a watery (and hatless) death. (What's the roll?) (Unarmed (wrestling) defense) (Err...wait.) (Body roll using Unarmed (wrestling) attack) (With the penalty?) (Yes.) 2d6+2 * Dicesuke throws the bones for TJ (2d6+2) and gets a natural 5 for a result of 7. (But it's contested) (Made exactly.) [TJ manages to struggle free of the watery grip.] * T.J. makes for the surface! There he will get some desperately needed hat. Also, air. (So much hat.) (Not enough hat) (Swimming roll -2) 2d6-2 * Dicesuke throws the bones for TJ (2d6-2) and gets a natural 6 for a result of 4. (Make!) [TJ manages to make it quickly. For great hatice!] (He needs a melee defense though.) 2d6 * Dicesuke throws the bones for TJ (2d6) and gets a natural 9 for a result of 9. (Failed!) [TJ's hatted victory is shortlived though as he takes a slash to the leg. Seems they're through with the drowning part. Blood trickles into the water. Great, now they might attract *real* sharks.] (Also need to note, this is a good second day on the job for TJ.) (Do you tell me how much damage I took?) (I don't think *any* GM has ever told me how much damage I took in a BESM/dX game.) (Greg does.) (I don't.) (Okay. You keep track then. :P ) (Always do!) (Greg does for he is lazy. No offense Kate, but you know it's true. ;P) (I've never gotten Ari in a combat situation where she took damage, so my statement still stands. ^_~) (Z is lazier. ;p) (I didn't say there wasn't a comparison!) (I'm well aware of his faults; I just find that his good points more than make up for it. ^_~ Also, he puts up with me. ;p) (You mean his DMing skills aren't critical to your relationship?) (Nope.) (Anyway, I assume my turn is done?) [Aaron's turn. He felt a rush of water near him, but nothing hurtful.] (Meaning strike but miss.) * Aaron starts heading for shore, attempting to outswim his persuer. (Swimming roll?) (Yes) (Mmm, thought I had that... oh well.) 2d6 * Dicesuke throws the bones for Aaron (2d6) and gets a natural 8 for a result of 8. (Missed by 1.) (...) (I'm gonna drown, aren't I?) (Me first! I have the CRIT FAILS.) (Awareness roll, Aaron.) (Right, you'll drown, and then crit and take me with you. ;p) 2d6-4 * Dicesuke throws the bones for Aaron (2d6-4) and gets a natural 7 for a result of 3. [Aaron doesn't get going all that fast, but he keeps a steady pace. He doesn't notice his pursuer anywhere nearby. Of course, that doesn't necessarily MEAN anything in this case but...] [TJ's turn. Aaron left you behind!] * T.J. breaks the surface with a gasp. He looks around, sees his hat floating a ways off, but somehow does not go for it. Instead, he heads after Aaron, swimming for shore, a trail of blood pouring out of his leg behind him. (...huh.) (Huh?) (How long ago did Ard ping out?) (A while) (A while, actually.) (I just noticed. ^_^;) (In the middle of the damage discussion.) (She's afk anyway) (We're still logging right?) (I'm logging.) (Yeah, I log.) (I log with timestamps!) (I'm the one who's been putting them up on the webspace, anyway. ;p) (Okay. Continue.) (Yeah. Because I'm LAZY!) (Do I roll?) (I guess it's just a general GM syndrome.) (That reminds me; I need to put up last night's Canyonlogs.) (And I'm not a GM, so I guess I get to be diligent. ;p) (Swimming roll +2) (Have you wiped out the Dark Elf civilization yet?) (Hey! When I GMed a five-part OST, I cleaned the logs myself.) 2d6+2 * Dicesuke throws the bones for TJ (2d6+2) and gets a natural 3 for a result of 5. (Made by 2.) (OSTs don't count. I GMed OSTs and made my own logs.) (RDM: Still working on it.) [TJ manages to catch up to Aaron. Awareness roll.] (Will probably be working on it for a while.) (Not even five part OSTs? With Greg's commas and RDM's spelling?) 2d6-2 * Dicesuke throws the bones for TJ (2d6-2) and gets a natural 6 for a result of 4. (Made by 3.) (I forgive my players a few faults. ^_~) (Translation: I leave the logs like that, warts and all.) (I proof 'em.) (It's those little extra touches that let everyone know I'm obsessive and possibly dangerous.) (Whatever makes you happy. ^_~) [And TJ doesn't see his pursuers anymore either. Out of combat for now. They're reaching the area underneath the piers. Or by the piers if they don't want to go all the way underneath.] * T.J. grabs a wooden post for a second, since he's grown a bit tired from all that swimming. * Aaron swims underneath the pier and grabs onto a different post. "Well, at least they weren't sharks." "What were they?" I'm willing to be that they're allies of the ones who were shooting at us earlier. "Why couldn't we see 'em?" They must have had some sort of diving equipment and were deep enough down. * T.J. shakes his head. "No way. Dude wasn't three feet from me and I couldn't see him." * Aaron hmms. "Sophisticated camoflague suits?" (That spelling looks wrong, but I don't feel like hitting dictionary.com right now. ;p) (camouflage) (unless you were doubting "suits", which is fine.) (Camoflauge I thought.) (No, Nic's right.) (TJ: Thank you. I can never remember where the "u" in camouflage goes. ;p) (I'm Canadian, so putting the U after the O is in my genes.) (Adds local colour.) * T.J. shrugs. "You're the expert." It's just a guess. But we do deal with strangeness like this quite often. (Awareness rolls, both of you.) 2d6-4 * Dicesuke throws the bones for Aaron (2d6-4) and gets a natural 7 for a result of 3. Anyhow, we should probably move before they catch up. (Made by 4.) 2d6-2 * Dicesuke throws the bones for TJ (2d6-2) and gets a natural 9 for a result of 7. (Exact make.) "Yeah, I second that." [TJ and Aaron both hear a gunshot from the direction of the boat.] I think we should check that out. * T.J. pauses. "Yeah." He shakes his head at the absurdity of it all. (Oh, TJ. Prepare for a *lot* of headshaking in your future. ^_^) (Indeed.) (You might want to duck. Ard did come back. ^_~) * Aaron swims towards the boat, trying to stay under as much cover as he can. (Eh, I haven't smacked anyone for that word in a while now.) (Swimming under the pier?) (...and I almost typed pier as pear. WTF?) (Freudian slip. You want fruit.) (Yes.) (You smack people for what word?) * T.J. swims after Aaron. (The I word.) (She used to twitch everytime anyone would say it.) (You're not going to trick her into saying it, you know. ^_~ Nor are you going to trick any of us.) (She hasn't done it in a while.) (She really hasn't.) (Actualy, when's the last time you luted somebody Ard?) (My guess was actually "absurdity".) (And Ard, does that mean I'm turning into Rei?) [Both of them manage to make it under the cover of the pier. The boat is to the right of them. They could probably climb to get up from here. (Um... when is the last time I luted somebody? I don't remember.) (And probably not, Rowyn. ;P) * Aaron takes a quick look around to make sure it's clear before he starts climbing. * T.J. treads water. [There's muffled talking from the deck, but no firing yet.] (Can I tell how many people?) (Only 2. You can make out Xiang-Fei loudest of all.) (Can I hear what she's saying, or just that she's talking?) (Just that she's talking. You've got the pier AND the decks inbetween you and her. It's hard to hear clearly through all that.) * Aaron moves back to where TJ is and speaks quietly. "I can hear Xiang-Fei saying something, but I can't tell what. Either they've won or they've been captured. I'm going to take a look. *Very* carefully." "Want back-up?" Sure. * Aaron starts climbing up the pier very slowly and carefully. (Give me a stealth roll.) (Silent movement?) * T.J. climbs up as well, *not* underneath Aaron. 2d6 * Dicesuke throws the bones for TJ (2d6) and gets a natural 9 for a result of 9. (Failed by 2.) (Climbing isn't under Acrobatics, is it?) (I didn't ask for a climbing roll. There's enough footholds that I won't put you through that when it's not important.) (So what specialty on stealth? ^^;) (Concealment. You're trying not to be spotted while eavesdropping) 2d6-1 * Dicesuke throws the bones for Aaron (2d6-1) and gets 11, a CRITICAL FAILURE!!! "Some things just aren't meant to be." (Well, I guess that didn't matter very much. ;p) (*waves BRIGHT ORANGE FLAGS*) (This is so not our night.) (It totally isn't.) (Pfft.) (You could have died. Easily.) (So count this as a blessing.) (I know. ^_~) (Geez, where do you *get* all those critfails?) (Discount Crits 'R Us.) (I'm having flashbacks to that MC2 session where we got five critfails.) (They were having a *really* good sale. Which session was that, again?) (Ard: My dice have had 2 crit successes and 3 crit fails too.) (We're at three so far and the night is young.) (I don't remember, but we were thisclose to dead.) (Ooh. Break the record!) (What about the early Arcana sessions when we were fighting !Saki XD) (Hello?) (You were climbing up with Aaron weren't you?) (He gets spotted. You can come up too. :P) (He critfailed and there was no reaction.) * T.J. climbs up as well.