[Amir is off riding in the desert on his Trusty Nameless Steed, when he sees something odd in the distance. It could be an oasis, or just a mirage. But it's definitely curious.] [Session Start!] * Amir shields his eyes with one hand, peering off at the odd thing. "That's odd..." [Isn't it?] * Amir slaps Trusty Unnamed Steed lightly, steering him towards the odd thing. [As Amir draws closer, he sees that it appears to be a group of trees. Very, very odd thing to find in a desert.] * Amir frowns and urges TUS closer. [Yep, it's a bunch of trees. In fact, it's a whole forest pathway, right in front of you.] * Amir quirks one side of hte frown upwards. "Well, well. What do we have here." * Amir looks down at Trusty Unnamed Steed. "Come, let us see what sort of caravans travel a road like this." * Amir gets TUS to go onto the pathway.. [As soon as Trusty Unnamed Steed sets foot on the pathway, there's a bright flash of light! You're blinded, at least for a few moments.] * Amir blinkblinks. [And when your vision returns, you're on a path in the middle of the forest. No desert whatsoever in sight.] ...what in the seven firey hells of the damned is going on? * Amir looks around. [Ther are trees. Birds chirp, insects twitter.] * Amir starts laughing softly. "Well. I suppose I shouldn't have wished for things not to be so boring, eh?" * Amir shrugs and follows the path the way he was going. [Amir rides! After a while, he hears voices from up ahead. They're too faint to make out what they're saying just yet.] * Amir tilts his head, then dismounts. He picks up some dirt from the road and sprinkles a little of it on himself and on Trusty Unnamed Steed, then continues on foot, leading TUS by hand. [As Amir gets closer, he hears two men arguing. "...don't know *why* you had to come along," the first says. "You should have stayed back in the village." "But here feels right," the second answers.] * Amir continues, a little more slowly. Even Trusty Unnamed Steed walks a little bit more quietly, having become accustomed to his master's habits. [The first man snorts. "Feels right. As if an outlander would understand." And then he gives a cry of surprise. "It's down! How can this be?"] ["What's down?" the second asks. "The shield!" the first cries. "I must inform my cousin!" And then there's silence.] * Amir leans forward, peering around carefully to see what's up. [Amir sees two young men. One is blond, dressed in plate mail and carries a huge broadsword. The other has messy brown hair, is wearing dark blue armor, and carries a spear. The first looks upset, the second confused. "So what's that mean?" the second asks. He's the same "second" as earlier.] * Amir slides into the forest cover and waits. (Give me an awareness roll!) 2d6-4 * Dicesuke throws the bones for Amir (2d6-4) and gets 1. ( Whoo! Made. XD ) [Amir hears footsteps behind him. About ten or so people.] * Amir whirls and looks. (How's the forest cover? Could I hide from both parties if I wanted to?) [You could hide from the two men easily, but you might be spotted by the group. Conversely, you could hide from the group, but that'd bring you within visual range of the men.] ( Also, what do I see when I turn to look for the group? ) [When you turn around, in the distance you can see a flash of red. Looks like they're wearing red robes.] * Amir gnaws at his lip, eyes narrowed, then moves to hide from the group. [Amir moves, and it draws the attention of both men. "Look! A person!" says the second, pointing. The first narrows his eyes. "Halt, outlander!"] * Amir halts and puts his hands up very slowly, grinning. [The first walks up to Amir. "I find it very odd that a traveler would come here on today of all days. Tell me, are all her spies this clumsy?"] I'm sorry? I'm afraid I don't know what you're talking about. We *gestures to the horse* just came in. What is so important about today, if I may ask? [The man shakes his head. "If I weren't so busy, I'd take you into custody right now myself." The second, meanwhile, points past Amir. "Look, more people!" The first then looks, and his eyes widen. "Damn and blast it!"] * Amir follows the man's gaze. [Behind you is that group of ten people. They are wearing red robes, with a flame symbol over the heart. One draws a sword and yells. "For the glory of Delinara!" They charge towards you.] * Amir jumps back, yelping and drawing his scimitar. "Now wait a moment here, I think there's been a misunderstanding..." (Roll init!) d6+7 * Dicesuke throws the bones for Amir (d6+7) and gets 11. ( Ewww. ) [Order: First Man, Amir, Second Man, Some Mooks, More Mooks] ( Whoo. ) [The first man eyes Amir. "I'll deal with you after this is finished." He raises his massive broadsword to the sky, and chants. A bolt of lightning strikes it, and electricity crackles around it. He rushes at the mooks, swinging at one with the electrified sword.] [And he misses beautifully. Amir, go!] * Amir slashes at the nearest mook, since they tried to attack him. 2d6-2 * Dicesuke throws the bones for Amir (2d6-2) and gets 8. (DR1) 2d6-2 * Dicesuke throws the bones for Amir (2d6-2) and gets 7. ( Make by just ) [The nearest mook is sliced nicely, and yells in pain. Not quite down yet.] [The second man suddenly changes his stance. He twirls his spear and yells, and several bolts of lightning come from it to strike at the mooks.] [Four of them are hit, and are wounded, but not down yet.] [Some Mooks' Turn!] [One swings for the man with the broadsword and misses. Two go after the other man. One misses, one hits.] [The remaining five mooks stay back and start chanting. Most of their shots go wide, but one heads for Amir! Defend, Amir!] [Err. Let me amend my desc there.] [The remaining five mooks stay back and start chanting. Then they fire bolts of magic at you all! Most of their shots go wide, but one heads for Amir! Defend, Amir!] 2d6-2 * Dicesuke throws the bones for Amir (2d6-2) and gets 5. ( Works. Just. ) [Amir dodges! The first man goes again, swinging his lightning sword at the nearest wounded mook. He hits nicely, and the mook goes down. Amir's turn!] * Amir slices at random!mook 2d6-2 * Dicesuke throws the bones for Amir (2d6-2) and gets 8. (Can you feel the dicehate? ^^;) ( Totally. ) [Amir misses! Yikes!] * Amir looks surprised. [The second man chants his spell again. The lightning bolts seem to strike everywhere *but* the mooks. On the plus side, it doesn't hit Amir.] (Dicey hates my guys, too.) ( Looks like it. XD ) [The four mooks with weapons come around for another try. One goes for Amir and misses entirely. Another goes for the spear guy and misses. Two more go for the broadsword guy; he blocks one with his sword, but is slashed by the other.] [The remaining five mooks chant. Three of their magical bolts go wide. One heads for Amir, and the other for the guy with the spear.] (def?) (Yep!) 2d6-2 * Dicesuke throws the bones for Amir (2d6-2) and gets 3. ( Sorry about that, got distracted. ^^ ) (No prob.) [Amir nicely dodges the bolt! The other guy is not so lucky!] ["Ow! That wasn't nice!" he says. The first man scowls. "This is a battle! There's no such thing as 'nice' here!" And he swings at a mook!] [And mook is hit and mook goes down.] [Amir's turn!] * Amir does his swordy thing at another mook. 2d6-2 * Dicesuke throws the bones for Amir (2d6-2) and gets 6. [Amir hitteth the mook, and verily, he is downed.] [And then the remaining mooks stop, and turn around.] [A woman's laughter comes from down the path. "My, that was entertaining."] * Amir is busy wiping his scimitar clean. [The mooks bow their heads. "My Lady..." one says, even though there's no one visible yet.] [The man with the broadsword yells. "At last, the sorceress comes!"] * Amir wrinkles his nose at the mention of a sorceress, then mounts Trusty Unnamed Steed, making to ride away. ["That I do, that I do," the woman answers. And finally, you can see her. She's tall, with long black hair, and wears robes that flow around her like flame.] * Amir glances at the sorceress, still on the horse because his player has been typing slow. --;-; [She smiles at Amir. "Running away? How sad. That won't do at all."] * Amir shrugs. "Sorry. Smell of blood, rumpled clothes...just not my style." ["And neither will this." She motions towards the man with the broadsword. "My dear friend, you really need to check who pours your drinks in the morning."] ["What-" the man manages to choke out before he collapses, gasping.] [The man with the spear just looks confused.] * Amir blinks, startled. "Oh, dear. That wasn't nice at all." [The first man clutches something in his hands, before finally going unconscious.] * Amir glances-without-glancing at the thing. Ooh, spoils. [It's some sort of necklace, but you can't tell what.] [The man with the spear clutches it tightly. "I won't let you get past," he says. "I think that's what we're supposed to be doing."] * Amir looks at spear dude. "You think?" [He nods. "I think!"] [The woman laughs. "Well, then, let's see what you have."] (And hold on one second, because I'm about to join the channels.)